Having refurbished my portfolio with a new responsive design I’ve turned back towards a game that I’ve been developing with John Martin. Carpel Diem tells the story of the character Chip, an energy source from a circuit board of a vintage computer that has become aware of it’s existence. Players must help Chip navigate through the successive circuit boards to evolve.
I’m a huge fan of Neal Stephenson and have recently been reading some of his older works. The Diamond Age is set in 21st Century Shanghai where Neo-Victorian values intermingle with Neo-Confucian values all wrapped up in post cyberpunk, advanced nanotech uber mix. It’s not Stephenson’s finest work, try the Baroque Cycle for sheer brilliance, but it’s still full of far-out ideas.